Setting up games on a classroom screen
Open the game on your laptop and put it on the projector or smartboard. Students don't need devices, accounts or logins, and there's nothing to install on school computers.
- Forehead Guess works from the keyboard: down arrow for got it, up arrow to pass.
- Card games like Would You Rather move forward with the arrow keys too.
- Charades, Don't Say It and Draw & Guess show a secret word. Press Freeze or Blank on your projector, or switch to PC screen only (Windows+P), while the actor reads it. For drawing, have the class put heads down until the drawer has seen the word.
- Every deck is clean, but skim a category before class so you know what's coming. Movie decks include some PG-13 titles, so younger classes do better with the Kids decks.
- Simon Says needs the sound on. For everything else, turn it off if the class next door is testing.
- Teaching English learners? Every game has a Spanish version: switch to ES at the top. Simón dice reads its commands out loud in Spanish.
- Keeping team points all week? Open Game Night (/game-night), enter your table teams and pick the Classroom lineup. Scores stay on that laptop until you press New game night, so jot totals on the board in case the laptop clears its data.
- Use team names (Table 1, Red Team) rather than student names.
Quick brain breaks
A brain break should be short, a little loud and over before anyone checks the clock. Pick one and set a timer for two to five minutes.
- Two minutes of Simon Says with the Quiet deck.
- Three rounds of What's Missing? with table teams.
- One lap of Name 3 Things with the class in teams.
- Three Would You Rather cards, with students moving to a side of the room each time.
- A 60-second charades round from the Actions category.
- The Riddle of the Day, with a hint each time the room gets stuck.
Turning games into review
Forehead Guess is the easiest to adapt. Choose Your words and type in at least 10 terms from the unit. They stay saved on that device, so they're ready for your next class. Charades and Who Am I? take your own words the same way.
Name, Place, Animal, Thing turns spelling and vocabulary into a race, and you can read the answers out loud to check them as a class. Don't Say It builds the skill of explaining a concept in other words, which is most of what review really is. Charades works for verbs and action words in any language class. Word Groups and Daily Word bring a new puzzle every day, so they work best as warm-ups rather than unit review.
Keeping it fair and under control
- Count off teams instead of letting students pick, or let our free Random Team Generator at manymini.app/app-hub/team-picker do it.
- Rotate the speaker, actor or drawer so the same five kids don't take every turn.
- Agree on a quiet signal before you start, and use it.
- Let shy students be the scorekeeper or the referee in Don't Say It.
Questions
Do students need their own devices?
No. Every game runs on one screen. You open it on your laptop, project it, and the class plays out loud.
Is there a sign-up or login?
No. There are no accounts for you or your students, and nothing to install.
Are the games appropriate for school?
Yes. Every deck is clean. Several games have categories for younger kids, like Kids in charades, Simon Says and Draw & Guess, and For kids in Would You Rather. Movie decks include some PG-13 titles, so skim them before using them with younger classes.
Can I use my own vocabulary words?
Yes, in Forehead Guess, Charades and Who Am I? Choose + Your words and type at least 10. They're saved on that device only, so use the same laptop next time.
What if our school filter blocks the site?
If your school filter blocks ManyMini, ask IT to allow manymini.app. There are no student logins, chat or uploads.
Does the site have ads?
Yes, that's how the games stay free. Open the game you plan to use before class so you know what will be on screen.
Which grades are these games for?
Younger classes do well with Simon Says, What's Missing?, charades and Would You Rather. Name, Place, Animal, Thing, Don't Say It, Word Groups and Daily Word suit older students who read and spell comfortably.
How many students can play?
Simon Says, What's Missing?, charades, Would You Rather and the daily puzzles work with a whole class. Forehead Guess, Draw & Guess and Don't Say It are built for up to 20 players, so with a bigger class, play in table teams or let half the room play while the other half referees.