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Valentine's Day games for class, friends and family

These free Valentine's Day games work for a class party, a Galentine's night with friends, a family game night or two people at home after a special dinner. One phone runs every game, so there's nothing to set up, and every card is clean and kind.

  1. Act it outCharadesAct out Cupid missing the target or spilling a whole jar of glitter. The Valentine's deck works for a 4th-grade class and a room of grown-ups, with 2 to 4 teams and 60-, 90- or 120-second turns.In the deck: Writing a valentine for a friend, Cupid missing the target, Spilling a whole jar of glitter, Opening a box of chocolates, Making heart-shaped pancakes, Carrying a giant teddy bear…
  2. Would You RatherValentine's Day Would You Rather QuestionsCard boxes, candy hearts, chocolate and a very busy Cupid. Read one out loud and everyone picks a side, so it's an easy start while people arrive or kids finish their cards.For example: Would you rather give everyone a homemade card or give everyone a store-bought card with candy taped on? · Would you rather get a card that pops up when you open it or get a card that plays a song when you open it?
  3. Phone-on-your-forehead guessingForehead GuessThe Valentine's deck mixes easy ones like candy hearts and teddy bear with a few that make clue-givers work, like doily and greeting card aisle. Switch to Tap mode for younger kids, since it's easier than tilting.In the deck: Candy hearts, Cupid, Box of chocolates, Galentine's Day, Teddy bear, Card box…
  4. Most Likely ToValentine's Day Most Likely To QuestionsWho's most likely to make a card for every single person they know? Every card is something nice or silly to be known for, so it works for a class, a Galentine's group or the whole family.For example: Who’s most likely to make a card for every single person they know? · Who’s most likely to write a poem inside every valentine?
  5. Secret word, one liarImposterEveryone gets the same Valentine's word except the imposter, who has to bluff through roses, glitter and candy hearts. It plays 3 to 12, so it's best for a Galentine's table or a family with older kids.In the deck: Cupid, Candy hearts, Roses, Chocolate, Teddy bear, Glitter…
  6. Questions worth answeringGet to Know YouThe Friends deck asks how you met your oldest friend and what this group should do together before the year is over. Pass the phone around a Galentine's brunch and let everyone answer.In the deck: How did you meet your oldest friend, and what's kept you close?, What's the best trip or day out you've ever had with friends?, What's a talent one of your friends has that always impresses you?, What's one thing this group should do together before the year is over?, In a group of friends, are you the planner, the driver, the snack person or something else?, How did you meet someone in this group, and do you both tell the story the same way?…
  7. Quick picks, no overthinkingThis or ThatTwo options, one second. At home with two people, guess the other person's pick before they answer. With a class, read it out loud and have everyone point left or right on three.
  8. Draw on the phoneDraw & GuessPlay drawing telephone: the first player writes a Valentine's phrase, like Cupid stuck in a tree, and the phone goes around the room. By the end of the chain it has turned into something else entirely.

A 45-minute classroom Valentine's party plan

Most class parties get about 45 minutes, and part of that goes to cards and snacks. This plan keeps everyone busy, runs on one phone and a projector, and wraps up before the bell. Every card in these decks is clean, so it fits a 4th-grade room as well as middle school.

  1. 1Minutes 0 to 10: While kids settle in, put the Valentine's would you rather questions on the board. Read a card and have students move to one side of the room or the other.
  2. 2Minutes 10 to 25: Split the class into two teams for charades with the Valentine's deck. Use 60-second turns so more kids get to act.
  3. 3Minutes 25 to 35: Pass out valentines and snacks. While everyone eats, read today's question of the day and let a few kids answer each one.
  4. 4Minutes 35 to 45: Finish with Forehead Guess. One student holds the phone up at the front and the class gives clues. Switch to Tap mode, which is easier than tilting for younger kids.

No projector? Charades and Forehead Guess only need the phone. For a quiet table while cards go around, print Find Someone Who bingo from our free printables. More ideas for the rest of the school year are in our classroom games.

Galentine's Day games with friends

Galentine's Day falls on February 13, and it's all about friends: a brunch, a pajama night or a craft table covered in glitter. A few games keep the night going without anyone having to run it.

  • Start with the Valentine's Day most likely to questions. Every card is kind, so it's a warm way to begin while people arrive.
  • Pass the phone for Get to Know You with the Friends deck. Questions about how you met get the best stories.
  • Once the table is full, play Imposter with the Valentine's deck. Bluffing through candy hearts and teddy bears gets loud fast.
  • End with Forehead Guess in teams of two or three.

A Valentine's family game night

Valentine's Day is a good excuse for a family game night: heart-shaped pizza for dinner, a few games and dessert at the end. Mix one game the little kids can lead with one the grown-ups can win.

  • Charades with the Valentine's deck, kids against grown-ups. Watching a parent act out Cupid missing the target is worth the whole night.
  • Would You Rather between dinner and dessert. Everyone answers, even the youngest.
  • Draw & Guess as drawing telephone. The first player writes a Valentine's phrase, and the drawings take it from there.
  • Most Likely To, with everyone pointing on three.

Our family game night page has more games every age can play, all year long.

A game night for two at home

Not every Valentine's Day needs a night out. Cook a special dinner together, clear the table and play a few rounds. These games work with just two people, and they stay light and fun.

  • This or That: before the other person answers, guess which side they'll pick. A right guess is a point for both of you.
  • Would You Rather with the Valentine's list. Sweet treats and Traditions & decor are good after dinner.
  • Get to Know You: pick a deck and take turns. Even after years together, you'll hear a story or two that's new.
  • Forehead Guess with two: one person guesses, the other gives clues, then switch.

More ideas for two players, from long trips to quiet nights in, are on our games for two page.

Tips for the host

  • Choose the first game before anyone asks. A full room deciding together usually decides on nothing.
  • Charge the phone and turn the brightness up, so the whole room can read the screen.
  • At a class party, check on food allergies before any candy comes out.
  • Let the youngest player go first, and let the winner pick the next game, not the whole night.
  • Mix sitting games and standing games, so the people at the table and the people by the snacks both get a turn.
  • In Most Likely To, switch on Secret vote for a group that's still getting to know each other.

Questions

What are good Valentine's Day games for a classroom party?

Charades and Forehead Guess with the Valentine's deck work for a whole class, and Would You Rather is easy to run on a projector. Every card is clean, with nothing about dating or crushes, so the decks fit an elementary class.

What are fun Galentine's Day games?

Most Likely To and Get to Know You are good for a brunch or a pajama night with friends. Imposter and Forehead Guess get loud and competitive once everyone has arrived.

What Valentine's games can two people play?

This or That, Would You Rather, Get to Know You and Forehead Guess all work with two. Charades, Imposter and Draw & Guess need at least three. Our games for two page has more.

Are the Valentine's decks clean?

Yes. They stick to cards, candy hearts, chocolate, flowers, friendship and Cupid, so they work for a class party, a family night and a group of adults.

How many people can play?

Most of these games take 2 to 20 players in teams. Imposter takes 3 to 12, so in a bigger group, swap players in between rounds. Would You Rather works with a whole class voting by show of hands.

Do these games need an app or a sign-up?

No. Every game runs free in your browser on one phone and is supported by ads. There's nothing to install and no account.

More game night ideas