Running games for a big youth group on one phone or projector
You don't need a phone for every teen. Every game here works indoors on one screen, and it can be yours. In a small circle, hold the phone up or pass it around. In a room of forty, connect a laptop to the projector or TV and run the game from the front.
- On a laptop, press Big screen on the game page, and the game fills the projector, big enough for the back row to read. It works for every game that stays on one screen, like Would You Rather and Guess the Gibberish.
- Pass-the-phone games, like Mafia, Imposter and Red Flag or Green Flag, show secret roles or votes, so they don't go on the projector. Play them in circles, with a phone in each one.
- Charades shows the prompt to the actor only. Keep it on a phone the actor holds, not on the big screen.
- Mafia reads every step out loud, so turn the sound up. If the browser can't speak, one person reads the screen instead.
- Open the game before the meeting. The site has ads, so check what's on screen before forty teens see it.
- For points across the night, use the free scoreboard, and let the random team generator split the room so the same friends don't always end up together.
Games for the first meeting and for newcomers
A newcomer's first night can decide whether they come back. Pick games with one-sentence rules, where nobody shares anything personal and a first-timer does as well as a regular.
- Get to Know You with the What if category. Made-up situations give everyone something to say without telling their life story.
- Two Truths and a Lie with Hobbies & talents. The topic card does the hard part, and the group learns one real thing about everybody.
- Would You Rather for teens, with everyone moving to a side of the room. Walking across the room is the easiest way to join in without talking.
- Guess the Gibberish in teams. It needs no facts and no inside jokes, so the regulars have no head start.
Save Most Likely To and Who Knows Me Best? for later in the year. Both reward knowing each other, so a newcomer either sits out or becomes everyone's answer. For more ideas, see our icebreaker games, or print Find Someone Who bingo so students learn names.
Helping quiet teens join in without putting them on the spot
Every youth group has teens who will act out anything in front of forty people and teens who would rather disappear. Pick games where joining in can be small, and keep the big moments voluntary.
- Start with games where everyone answers at once: a finger down in Never Have I Ever, a side of the room in Would You Rather, a shouted guess in Guess the Gibberish.
- Use secret votes. In Red Flag or Green Flag, everyone votes on the phone before hearing an opinion, so quiet teens have their say before the loud ones speak.
- Hand out jobs. Holding the phone, reading cards, running the timer or keeping score is part of the game, and it's often how a shy teen joins in the first time.
- Play in teams. In Forehead Guess and Charades, the team carries the guessing, so one shouted answer is enough to be part of the win.
- Go around the circle instead of calling on people by name, and let anyone pass with no reason given.
If a student watches the whole night, that's fine. The teen who watches this week often plays next week.
A 10-minute and a 45-minute plan
Most meetings have a slot for games before or after the main part of the night. Here are two plans that fit it.
The 10-minute plan: three cards from Would You Rather for teens, with everyone moving to a side of the room (about 3 minutes), then 10 cards of Guess the Gibberish in two teams with the 30-second timer (about 5 minutes). Stop while they still want one more.
The 45-minute plan:
- 1Arrival, 10 minutes: Get to Know You or Would You Rather on the projector while people come in. Latecomers join mid-card with no rules to learn.
- 2Warm-up, 10 minutes: Forehead Guess in 2 to 4 teams, scored from the laptop.
- 3Main game, 20 minutes: Imposter in circles of 4 to 10, with a leader and a phone in each. Rounds are short, so each circle can play several.
- 4Wind-down, 5 minutes: a few cards of Never Have I Ever for teens with the whole room, or one Get to Know You question everyone answers on the way out.
Have the whole evening? A full game of Mafia takes about 40 minutes for 5 to 16 players, and the three rounds of Fishbowl fill about 45 minutes with up to 20.
Keeping it clean and kind
Every deck on ManyMini is clean: no alcohol, nothing 18+, and the teens lists stick to school, phones, friends, food, music and harmless awkward moments. The tone of the room is still yours to set, so agree on a few rules before the first game.
- Anyone can pass, with no reason needed. Say it out loud at the start, every week.
- Skip freely. In Truth or Dare, Skip draws a new card, and in Would You Rather or Never Have I Ever you just tap Next. Nobody needs to know why you skipped.
- Keep dares to the list. The truth or dare questions for teens are written so every dare happens in the room. Invented dares are where things go wrong: nothing that embarrasses someone, involves touching or sends anyone out of the room.
- Keep the joke on the card. In Most Likely To and Red Flag or Green Flag, talk about the habit, not about someone in the room.
- No photos or videos of anyone without a yes, and nothing shared online afterward.
- Skim a category before the meeting. Movie decks include some PG-13 titles, and the For couples categories in Get to Know You and This or That are written for couples, not a youth room.
Small groups or the whole room
Some games need everyone together, and some fall apart past a dozen players. Here's how the games on this page split.
- Whole room, any size: Would You Rather, Never Have I Ever and Guess the Gibberish. One screen at the front, and everyone answers at once.
- Teams of up to 20: Forehead Guess and Fishbowl, with 2 to 4 teams. Charades has no player limit, so it's the one to pick when the room is bigger than that.
- Circles of 3 to 12: Imposter, Two Truths and a Lie and Red Flag or Green Flag. Send the link to every small-group leader, so each circle plays on its own phone.
- Circles of 5 to 16: Mafia. With 30 teens, run two games side by side, each with its own phone.
For crowds bigger than that, see our party games for large groups. If you also teach, our classroom games run on a projector with no student devices.
Questions
Are these games clean enough for a church youth group?
Yes. Every deck is clean, with no alcohol and nothing 18+, and the teens lists stay on school, phones, friends, food, music and harmless awkward moments. If your church has its own guidelines, skim a category before the meeting and skip the For couples categories.
Do teens need their own phones?
No. Every game runs on one phone, or on a laptop and projector for a bigger room. Teens don't need accounts, and they don't download anything.
What games work for 30 or more teens?
Would You Rather, Never Have I Ever and Guess the Gibberish work with the whole room on a projector. Charades has no player limit and takes up to four teams. For Mafia or Imposter, split into circles with a phone in each.
What can we play with no supplies?
Everything on this page. You need one phone, or a laptop and a projector for a big room. There are no cards to print, no paper and no props.
What are good icebreakers for a youth group?
Get to Know You with the What if category, Two Truths and a Lie with a topic on every card, and Would You Rather for teens. None of them ask anyone to share something personal. For more, see our icebreaker games.
What are good youth group games for small groups?
Imposter, Two Truths and a Lie and Red Flag or Green Flag take 3 to 12 players each, and Mafia takes 5 to 16. Send the link to each small-group leader so every circle plays on its own phone.
Can the leader play too?
Yes. In Mafia, the phone narrates every night, so nobody has to sit out as the moderator. In the other games, the phone holds the cards, the timer and the score, so whoever holds it plays along.
Is it free? Is there a sign-up?
It's free and runs in the browser on any phone, tablet or laptop. There are no accounts for leaders or students, and nothing to install. The site is supported by ads.